A visualization for a client’s project at a previous role. I gathered most assets, and some were created from scratch. I used a underwater blueprint scene from online, and tweaked the lighting to my liking. All of the layouts and the creation of the environments are created by me, The renders were done in Unreal Engine using sequencer and post production in After Effects.
Softwares used: Unreal Engine, 3Ds Max, Zbrush, Substance Painter.
Unreal Engine coral reef environment
Scene Set-up and Optimization
Asset Organization
Camera Animation
Shaders and Materials
Lighting and Rendering
Post-Processing